![]() Soliciting responses to a game with a thoughtful prompt can provide great insight about each individual student’s learning process and progress. Using the SnapThought™ as a communication tool can add an interpersonal connection to a learning game experience. After submitting it to a teacher, students will likely want a response! Each response is an opportunity to provide concrete dialogue around the specific learning objective indicated in the initial prompt. The process of snapping an image and reflecting upon it creates an artifact that documents a step in the learning process. What made that moment special? Did it include interactions with a teacher or peer? Not surprisingly, most often educational memories (or any memory for that matter) include an interpersonal connection.Ĭreating a SnapThought® requires time and effort. Take a second to reflect back on a meaningful moment in your own education. When students snap images after each turn and write predictions for the value of different variables, they are taking that moment to stop, think and articulate the pathway of their mathematical thinking: In many cases these reflective moments can improve a chance at success. Posing a thoughtful prompt can guide players to reflect on specific elements of the game. This game provides a playful environment in which students explore the concept of equations with variables. Prompts can be focused or open-ended, and vary from explaining skills and strategies to addressing essential questions.įor example, let’s explore using the SnapThought® on GameUp’s Lure of the Labyrinth’s Employee Lounge, a math game by MIT, Maryland Public Television, and FableVision. By providing a good prompt for a snapshot, teachers can build reflection right into the game play experience. The SnapThought® tool helps solve this problem. With intense curricular demands in every discipline, teachers too often feel the need to cover content, content, content! There rarely seems enough time available for students to reflect upon everything they have encountered. Learn more by taking a look at the SnapThought® in action in this screencast. Teachers can then view the snapshots, write a response and send it back. Students can write summaries or comments associated with each individual image, and submit them to a teacher. On BrainPOP, The SnapThought® tool allows students to capture up to five snapshots of the screen at any moment during a game play experience. In this article we will explain how optimal use of this tool provides opportunity for reflection, communication and assessment – an interwoven trifecta of pedagogical goals. BrainPOP’s unique SnapThought® tool is fundamentally changing the game play experience on GameUp for students and teachers.
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